Photo of Jim Brazell

Jim Brazell

If you want to understand the future, just look at the technologies we use as part of every day life. $300 video game consoles have as much computing power as a $100 million computer from 1995. Cars made in the past decade have as much computing power as the NASA Moon missions in the 1960s. Since 1995, Jim Brazell has entertained, ... Read more

Audio Reviews


Cannot play audio file.
Alamo Work Source
Cannot play audio file.
Customer Service and Economic Development Event
Cannot play audio file.
Genesee Community College
Cannot play audio file.
Texas State Technical College
Cannot play audio file.

More audio reviews...

Reviews

?Jim is a powerful story-teller.?

Dr. Anne Bryant Executive Director, National School Boards Association

?The best economic development speech I have heard in fifty years.?

General Robert F. McDermott (1920-2006) ?Father of Military Training?, First Dean of the US Air Force Academy, Chairman and CEO USAA

?Brazell is compelling. I have seen him captivate educational audiences from the US to Singapore.?

Dr. Nelson Heller President and Publisher, The Heller Reports, A QED Company

More reviews...

Speech Topics

The Future is Here!

Star Trek.
Star Wars.
Brave New World.

Current science and technology resembles science fiction. Scientists can now see inside of a single cell with a very small optical thread Researchers test micro and nano scale robots in laboratories to combat cancer, enhance national security and sample other planets’ environments.

Today,
• if you have a broken foot, a robotic cast to can help you heal
and avoid injury;
• if you are a good candidate, you can get a vaccine for obesity
and cancer and
• if you have an Xbox or a PS3 video game in your home, you have
the equivalent of a $50 million dollar super computer from 1996.

Beyond the popular notion of science fiction, Jim exposes a new way of seeing technology. How are we harnessing this power? What are the social, political and economic implications? How can we organize workforce, education and economic development initiatives to create
innovation? In The Future is Here, Jim helps participants explore the evolving nature of technology and its relationship to people, work, learning and play.

Technopolis

Countries, regions, companies and individuals all over the world are now forming relationship networks to compete in the global economy. These networks transcend geographic, industry, market, technology and academic boundaries, creating competitive advantages by exploiting the integration of science, arts, culture and commercialization. While technopolies are networking across functional boundaries, other markets are experiencing paralysis because they cannot
communicate or collaborate across silos.

In Technopolis, Jim identifies:
• the emerging markets for technology advancement,
• how technopolies organize to stimulate innovation,
• how public and private partnerships are redefing economic development.

Characterized by inter-organizational networks, these regions are giving birth to invisible economic corridors. Technopolis is a must for economic development organizations seeking to connect and build a larger community of practice.

Workforce Mergers

According to the US National Council on Competitiveness, the number of jobs requiring technical training is growing at five times the rate of other occupations, compounding the challenge this poses for workforce development demand for people who can integrate technical skills from multiple technical fields is also on the rise. Increasingly, employers expect people to operate across functional boundaries with a systems view rather than a compartmentalized view of heir work. Many industries are now seeking
“multi-craft” technicians, engineers and scientists.

In workforce mergers, Jim explores:
• how technology is changing the nature of technical, engineering and scientific work,
• the strategies being developed to merge jobs and skills
• the jobs requiring skill mergers today and
• how to prepare incumbent, dislocated and entry-level workers.

The result of increasingly integrated science and technology is workforce mergers—skill mergers and job mergers. Workforce mergers are prevalent in industries that depend on intelligent mechanical systems from biotechnology, life science and medical segments to aerospace, manufacturing, homeland security and defense. Discover workforce
mergers and have the tools to produce a world-class competitive workforce.

Education Mergers

Tectonic shifts in demography, globalization and technology are now redefining the world. These shifts are pressuring educational systems to become more relevant to the worlds of work and 21st century society.

In Education Merges, Jim illustrates:
• the shifts from industrial and informational work to transdisciplinary work,
• integration of career and technical education, the arts and general academics
• insight, case studies and relevant research to inform and inspire.

21st century skills are emerging from industry, the government, military and even civil society. A key need is for transdisciplinary actors who can integrate knowledge from across academic boundaries and solve real world problems. Education merger is the catalyst for innovation amoung facuilty staff and students (K-12, community and technical colleges and universities).

Video Game Camp - Serious Games

While we were not looking, video games leaped out of the box of entertainment into serious domains such as health care and military training. This explosion of the gaming genre is birthing new modes of play, learning and socializing in the 21st century.

Game Camp is a way to pierce the veil of play and find out what is happening in the
dynamic world of network-based video games. From emergency response training to
language acquisition, video games and virtual worlds are transforming the halls and “web pages” of education.

In Game Camp, discover:
• how video games and virtual worlds are being used to teach,
• serious games and their implications and
• how games and virtual worlds are being used in workforce and economic development initiatives.

Game Camp makes the world of the “Light Speed’ers” visible to those of us who are
missing the artistic, cultural, social and technological renaissance spurred by network worlds and games. Ideal for instructional designers, teachers, community groups or executive teams, Game Camp is a keynote or a hands-on computer workshop.

Let the games begin!

Heart of Innovation- San Antonio 1910 to the Present

What do Mount Rushmore, aerobics, the first US Astronaut to walk in space and the Loch Ness Monster have in common?

San Antonio.


Gutzon Borglum, designer of Mount Rushmore, planned his sculptural project in San Antonio and wintered in town. Dr. Kenneth Cooper invented aerobics while stationed in San Antonio at the School of Aerospace Medicine. San Antonian Ed White performed the first US space walk during
the Gemini 4 mission. And Tom Slick, Jr. was an Indiana Jones-style adventurer who hunted the Loch Ness Monster, Big Foot and the Yeti.

Journey from 1910 to present and discover San Antonio’s character, its hidden history and its unique capacity for innovation. In this richly illustrated and entertaining speech, Jim shares a great story while exemplifying a method for connecting history to industry, education, workforce and economic development initiatives alled “historical marketing.”

If your conference or group is planing to meet in San Antonio, book Jim Brazell for an unparalleled program that can scale from an after dinner keynote to a bus tour of the city’s sites of innovation.

Check Jim Brazell Availability

  • Send me a free copy of your 2008 print catalog.

Jim Brazell Fees

$25,000 International Keynote

$10,000 Education Keynote

$15,000 Keynote


Jim Brazell Travel

Coach class for 1

Please note: Information is provided as a general guide. Expenses can vary depending on time. Please contact us for specific fee information.

-->